Architecture, Set Design and Digital Space
During the last decade, computer technology has completely converged with media. Concepts for IT, such as the internet and computer graphics, are now essentially the same as the ones for TV, film, radio etc. Today there are no important distinctions between media and digital technology.
Digital media has developed in terms of more and more advanced use of image, sound and other sensory in- and output. This means that we can have richer spatial experiences from media, so that we can look at digital media as a digital space. At the same time, digitally mediated information is highly integrated in our physical environment, in architectural space. If we then look at set design for TV, film, theatre and games, this integration of digital and physical space is almost seamless. Concepts of space therefore have an important potential as a means of analysis to understand digital media and information technology.
This mergence of space and media implies new problems, possibilities and challenges for us as humans. How do we perceive and relate to our environment when real and virtual spaces converge? Do we interpret digital spaces as physical, or architecture as media, or both? How do experiences from one type of space influence interaction in another? What does this mean for us as individuals and as a community?
Artistic, technical and sociological aspects of architecture, digital media, theatre, literature, film and virtual environments are constantly explored in different research projects. This doctoral thesis will strive to find common spatial aspects in this broad spectrum, in order to explain how we create and perceive meaning, as individuals and as a community. Just like we say that true meaning in a text is read between the lines, this thesis wants to explore meaning in the intertextuality and relations between different spaces.

