
![]() |
Home based rehabilitation after stroke and other brain damages.
The rehabilitation method is based on virtual reality (computer generated environments and objects) of the highest quality. A kinematic (movement documenting) assessment instrument and a number of "serious games" with stereoscopic 3D visualisation and haptics (a robotic arm with a track stick, which mediates a feeling of touch and force feedback/proprioception) has been developed. Assessment and rehabilitation/training is at present carried out by the motor activity of the hand and arm as well as cognitive functions such as primary memory and neglect (left sided attention deficit). The scenario is that the patient sits in front of a computer monitor and holds a haptic stick with which he/she performs different games/exercises. The pattern of movement is detected and analyzed continuously. This gives an objective quantitative and qualitative measure of the patient´s progress and decision support for choice of suitable exercises as well as individually adapted adjustment of difficulty and complexity based on the individual´s needs. Research work, clinical studies and field studies in out-patient care has been carried out with support from above all VINNOVA. This has been documented in several reviewed scientific articles and in a doctoral thesis. For marketing of the system, the company CurictusAB was established. The company is made up of the innovator, company owners and Göteborgs Universitets Holdingbolag AB. Market interest is substantial with approximately 10 research systems sold to Swedish as well as foreign rehabilitation clinics for evaluation of the method.
![]()
Content Responsible: Katarina Clase
Updated: 2008-12-15 |
Organizational affiliation
Mednet, Inst. Biomedicine, Sahlgrenska Academy at Göteborg University.
Partners
CurictusAB
Project period
1999 ->
Status
Ongoing
Project Leader
Martin Rydmark
Participants
Interdiciplinary network
Funded by
Vinnova |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
