Photo: Computer Graphics Design, KY-Akademien
VIRTUAL DEVELOPMENT (II & III)
April 22nd. Virtual Development and Visualization belong together. Cars can be built, ergonomic aspects can be tested, building can be constructed and even new cities can be designed. Various aspects of Virtual Development will be addressed with explaining examples.

April 23rd. Academic focus II & III, see further down.

Moderator
Rikard Söderberg
Head of Department
Department of Product and Production Development
Chalmers University of Technology
 
Visualization of ergonomics in space and automotive product development
Anders Sundin
Manager Ergonomics & HMI, Interior Dep. Automotive, Semcon Caran
Anders Sundin is the Manager of the group Ergonomics & HMI at Semcon Caran AB. His experience lies within mainly the automotive and space industry. In 2001 he received his doctoral degree within ergonomics visualization and human simulation and how these tools can improve workplace design. During three years he worked for ESA and NASA with the Cupola module, aimed for the International Space Station, where he was responsible for the ergonomics verification of astronaut tasks through digital human visualization and simulation.
Virtual verification of assembly and paint operations in automotive industry
Roland Roll and Micael J-O Larsson
Advanced Technology Engineer, Advanced Manufacturing Engineering GME, Saab Automobile
Roland has been at Saab since 1973, working with Virtual Process simulations and Virtual Work methods. GM representative in different MERA projects.
Micael has been at Saab since 1988, working with Virtual Process simulations and Off-line programming with focus on the paint shop issues.  Since the year 2006 Micael has been involved as a GM representative in the development of new Paint related software for the virtual Paint shop. He is a SAAB representative, the convener and working member of the Swedish Automotive industries Paint Cluster.
Realtime interactive 4D visualization using neo4 for Urban planning projects
Pontus Jakobsson
CEO & Founder of Sightline Vision
Pontus Jakobsson, a visionary with more than twelve years of experience in technical and business development of interactive 3D solutions.   
Urban environments in computer games
Gustav Taxén
Research Lead, Avalanche Studios
Gustav Taxén is responsible for implementing and shaping the technical long-term vision at Avalanche Studios. He has a Ph D in Human Computer Interaction (Royal Institute of Technology, 2005) and a M Sc in Computer Science (Stockholm University, 1999). Before joining Avalanche in late 2005, Taxén worked as an Assistant Professor at the HCI group at the Royal Institute of Technology in Stockholm, where he created interactive computer graphics for numerous projects. He has taught computer graphics at undergraduate and graduate courses at the Royal Institute of Technology since 1997 and has been guest lecturing on graphics and computer games at numerous universities in Sweden. His list of publications includes refereed papers in international journals and conferences such as Computers and Graphics, Behaviour and Information Technology, ACM SIGGRAPH, ACM CHI, ACM DIS, and ACM ACE.
VIRTUAL DEVELOPMENT II & III: IMAGING AND THE HUMAN BODY
April 23rd, 09.30 -14.15. Virtual development II and III deal with different aspects of visualizing human beings. The morning talks are about avatars representing humans in virtual environments and the afternoon talk concern digital image analysis for face recognition.
Moderator
Anders Ynnerman
Professor, Linköping University
Avatars in Virtual environments
Kai-Mikael Jää-Aro
PhD. User experience designer at Telestream  AB, chairman of SIGRAD
Kai-Mikael Jää-Aro received a PhD degree in Human-Computer Interaction from the Royal Institute of Technology (KTH) in 2004.  He has researched collaborative virtual environments and interactive and immersive visualisation of numerical simulations, working with the six-sided CAVE at KTH.

In 2005 he left KTH to work in industry. Currently he is User Experience Designer at Telestream AB, a company developing software solutions for transcoding digital video.

Cognitive models for virtual characters
Pierangelo Dell Acqua
Associate Professor, Linköping University
Pierangelo received a PhD degree in Computer Science in 1998 at Uppsala University. Since 1999 he has a Senior Lecturer position at the Dept. of Science and Engineering (ITN) of Linköping University. In 2005 he was awarded the title of Associate Professor (Docent). In 2006 he joined the division of Visual Information Technology and Applications (VITA) at ITN.
 
Currently, he is conducting research in the field of Artificial Intelligence and Computer Graphics. His research interests include knowledge representation and reasoning, logic-based control systems, multi-agent systems, and  the application of computational logic techniques to virtual characters.
Quo vadis 3D Face Recognition?
Ioannis A. Kakadiaris
Eckhard Pfeiffer Professor, Computational Biomedicine Lab, University of Houston
Professor in the Department of Computer Science and the Department of Electrical and Computer Engineering at the UniversityofHouston. Founder of the Computational Biomedicine Lab. His research interests include biomedical image analysis, modeling and simulation, computational biomedicine, biometrics, computer vision, and pattern recognition. At our seminar he will talk about face recognition.
Content Responsible: hery
Updated: 2008-04-15
Center of Visualization Göteborg is a membership organisation managed by Business Region Göteborg and Chalmers University of Technology. Center of Visualization Göteborg is one of two national Knowledge Arenas within the network VISARD, Visualisation in Sweden - Arenas for Research and Development.