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Tangible and Tabletop Computing: Software and Usability Aspects
Speaker: Morten Fjeld
The objective behind tangible and tabletop computing is to allow users to interact with computers through familiar physical objects, thereby taking advantage of the richness of the tactile world combined with the power of computer-based simulations. This talk will focus on software and usability aspects of tabletop computing. http://www.cs.chalmers.se/Cs/Education/Courses/mdi/KTH_talk.pdf Date:
2009-12-15
Duration:13.00 Place:Visualiseringsstudion, IT-universitetet, house Svea, 4th floor City:Göteborg
Open seminar
The seminar is held in Swedish
Content Responsible: Katarina Clase
Updated: 2009-12-07 |
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